Bret Levinson
Convergence
11/13/15
Transmedia Storytelling
Multimedia
and Transmedia are two totally different things. Multimedia is stories being
told through say a book and a movie but both book and movies tell the same
story. For example, The Bourne Identity series (1980). Bourne Identity was
originally a book; it had a plot and a story with multiple fans reading that
storyline. Then they made them into movies with Richard Chamberlain then to
continue the series with Matt Damon. The Bourne series is an example of Multimedia
because the story doesn’t change when you switch from the book to movie or vice
versa.
Transmedia
is when you have a storyline that you make into a movie but then expand and
make books, TV series, comic books, video games, etc. Essentially you are going
to different mediums to expand that story. “ A transmedia story unfolds across
multip
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Many
different companies and or makers of certain brands like Batman, Superman,
Daredevil use Transmedia in order to make the fan excited about buying a new
form of media to explore the different stories they have you reading or
playing. A great way to boost your money is to make different mediums because
the fan of the original will always want to find out what a different medium
has in store for their favorite character even if they don’t like it going to
that next level. Curiosity killed the cat is a great quote to relate fans to
transmedia storytelling. “ Redundancy burns up fan interest and causes
franchises to fail” (Jenkins 98). Like I said above, in order to keep making
money and have your fans occupied you must expand your story to different
platforms.
Many
video games feature characters from different storylines in order to gain those
fans and have them buy their own video games. For example, the Justice League
video game features Batman. Why would they do that if Batman weren’t apart of
Justice League? They want to add different characters in their own games in
order to gain fans from Batman. If you’re a huge Batman fan and you find out he
will be featured in a video game where you can play as him, that fan is most
likely to purchase that game.
“
A media conglomerate has an incentive to spread its brand or expand its
franchises across as many different media platforms as possible” (Jenkins). Its
up to the makers to spread the characters in multiple platforms so they can
make as much money as possible. If you have a fan base for a certain movie,
book, comic, video game, etc. then you can definitely expand on that one medium
and unravel your story to multiple mediums. Makers of these stories tend to
intertwine other relating stories so that the fans can experience something new
and not have to deal with the same one platform and the same one story. A story
can only get you so far in the media world, in today’s day in order to keep
your viewers you must expand to other platforms, or your brand will fail
according to Henry Jenkins.
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Jenkins
explains that many makers may switch up their stories to different platforms in
order to gain different viewers. For instance, Batman the movie might be to
graphic for younger children, the comic may be too complex for younger
children. So the makers then brainstorm ways to get that story out there to a
different/younger crowd and make a batman Lego game. These games then grasp the
young viewers and then turn them into fans of the storyline. Targeting
different age groups is a strategy that many makers use in order to gain
viewership and continue selling their product.
Of
course the different platforms explore different stories of Batman. For
instance, the comic book is telling a different story then the video game, and
the movie is covering a different story then the book. But overall using Batman
as your base character engages fans, and expanding your platform (Transmedia
Storytelling) to other mediums gain viewers that you would have never thought
you could get. Bob Krane and writer Bill Finger created batman in 1939. Did
they ever think there would be Lego games about their character 70 years later?
Did they think that they could expand Batman to an action figure, a game board
set, and a video game? Who knows, but without Transmedia Storytelling and the
brilliant minds of the creators of these different mediums there would be no
extended
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Jenkins, Henry. Convergence Culture: Where Old and New Media
Collide. New York: New York UP, 2006. Print.
"Transmedia Storytelling 101." Confessions of an
AcaFan. N.p., n.d. Web. 13 Nov. 2015.
"The Unofficial Batman Biography." The Unofficial
Batman Biography. N.p., n.d. Web. 13 Nov. 2015.
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