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Fight Club (1999) |
“A transmedia story unfolds across
multiple media platforms, with each new text making a distinctive and valuable
contribution to the whole. In the ideal form of transmedia storytelling, each
medium does what it does best- so that a story might be introduced in film,
expanded through television, novels, and comics; its world might be explored
through game play or experienced as an amusement park attraction” (Jenkins
97-98). Like I explained previously, transmedia is the difference between one
story breaking into smaller stories that come together with the larger, and one
story being told multiple times through difference mediums. What Jenkins
explains is that transmedia storytelling uses the cross medium effect to expand
on different parts of the story and enrich the experience with more knowledge
from the smaller stories.
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Shadow of Mordor |
The aim of the studio(s) in charge of the game and Peter
Jackson or the Tolkien estate is to maintain their large world but create an
arm that reaches into the game world. This arm then in turn will bring those
gamers back into the main picture and create a larger fan base. Transmedia
serves as a purpose of not only bringing different worlds together through one
common title, but also serves as a purpose to make more money.
It becomes shaky ground for stories that try to make a big
impact or significant gain from physical merchandise. Since the physical
merchandise cannot explain things about the story it only repeats the story or
embraces images of characters and settings. This can make a story redundant.
The only way for physical merchandise to grow with its fandom is to allow fans
to attain a level of freedom that is dangerous to the story.
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Tauriel & Legolas |
Pacing back to the difference between transmedia and
multimedia, transmedia can be seen as the creation of smaller stories that
revolve around the larger story that is explored via the main movie or novel.
Whereas, multimedia is just the same story being adapted across mediums. A
world that is believable but larger-than-life, with languages, history, and
civilizations is a perfect start for a story that has plans to cross mediums.
By setting up different civilizations within a larger world, multiple stories
can be told about the development of a civilization, a character within the civilization,
or the history of their interconnected relations. This becomes a transmedia
experience only if it is spread throughout comics, video games, movies, novels,
and websites. This transmedia experience grabs users from each medium and
brings them together to the larger main story, and allows them to cross into
each other’s world.
Transmedia 101. YouTube. One 3 Productions, 24 June 2011. Web. <https://www.youtube.com/watch?v=HvJbY9hUgbc>.
What Is Transmedia? Prod. Ullyses Gordon. YouTube. N.p., 17 Oct. 2010. Web. <https://www.youtube.com/watch?NR=1&v=o9uX_65IFpY&feature=endscreen>.
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The Hobbit & The Lord of the Rings triology |
Jenkins, Henry. Convergence Culture: Where Old and
New Media Collide. New York: New York UP, 2006. Print.
Transmedia 101. YouTube. One 3 Productions, 24 June 2011. Web. <https://www.youtube.com/watch?v=HvJbY9hUgbc>.
What Is Transmedia? Prod. Ullyses Gordon. YouTube. N.p., 17 Oct. 2010. Web. <https://www.youtube.com/watch?NR=1&v=o9uX_65IFpY&feature=endscreen>.
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