Thursday, December 3, 2015

Tahir Russell:Future of Convergence Extra Credit



Tahir Russell
Convergence
Professor Caçoilo
Convergence

            Convergence is the change of media over the course of time through intersections of various forms of other media.  It is the technological, industrial, cultural and social changes in the ways media circulates within our culture.  The broadest term of convergence is described as a situation in which multiple media systems coexist and where media content flows fluidly across them. Convergence will continue to grow and change, as media industries think of new ways of selling content to consumers.  Transmedia is a concept that companies are beginning to take advantage of because of the revenue that it brings them.
           
            Consumers of companies always want more; transmedia is a way of getting the people more while still telling a story on a different platform. “Offering new levels of insight end experience refreshes the franchise and sustains consumer loyalty”(98 Jenkins). Companies that can keep up with fan interests and expand their franchise across multiple platforms tend to due much better than companies that do not utilize transmedia storytelling.  The knowledge we have now on media and its changes can be used in our approach to the future changes of media.

              In order to approach the future of media with our knowledge in our existence we need to understand how it is changing. Media is changing across multiple platforms all the times. Social Media is becoming a big place where media companies are spreading their information and network. Social Media such as Instagram and Facebook are now used for ads as a way to get consumers to buy their products. Along with ads a new form of marketing called viral marketing is a new way to distribute advertisements. “Viral Marketing relies on promoting a product, service, or brand through natural communication channels online, in which people spread the message because they want to, not because they are being paid to”. The personalization of media and technology seems to be where the future of media is headed.
            

                 Virtual and augmented reality seems to be where the future of gaming and other media technologies are headed. We are in an era where technology is always around us and over our bodies, Samsung and Apple’s version of a phone on your wrist are examples of this. People always have their smart phones with them, almost as if it is a part of their body. It makes perfect sense that there would only be something else that would be an extension of technology to go over our bodies to make the experience feel more realistic. Palmer Luckey founder of the Oculus headset said, “In this sense, games are very much pioneering Virtual Reality. It’s going to expand into a lot of other things like education, medicine, emergency response training and things like that,” enthuses Luckey. “Mostly it is going to start with gaming, and that’s because the games industry has all of the tools and the technology to build immersive real-time 3D worlds” (GamesRadar). Essentially these gaming experiences are starting to appear more lifelike and will hopefully be a catalyst to expand into other new developments as well.
             
          As the experiences and media development begins to change so does the capability to contact those who seemed out of reach. During last elections Democratic debate for Presidency, candidates were asked questions by YouTube vidoes, “average” citizens as they were called. Candidates were then prompted to answer those questions from YouTubers(Jenkins 272). This is the way of the future, regular people have the ability to connect to those who seemed out of reach. 


           
            Stuart, Keith. "16 Trends That Will Define the Future of Video Games." The Guardian. N.p., 23 July 2015. Web. 02 Dec. 2015. 

  Luckey, Palmer. ""Virtual Reality Is Inevitable" - Palmer Luckey Tells Us about the Future of Gaming." GamesRadar+. N.p., 02 Sept. 2015. Web. 01 Dec. 2015. 

 Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York UP, 2006. Print.

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